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4 tips to create a low poly art

Low poly art was developed in the era of video games at the 90s ... but since then it has improved a lot.

This type of design, once retro, is again modern and integrates into more and more graphic compositions. Follow our tips for the best use.

1. Review your geometry

The principle of low poly art is to rely on geometric shapes to compose designs. We return to the very base of the drawing, in its most refined form.

Triangles, squares, all polygons have their place in this type of creation. Even circles and curved lines can be used, even if they are less frequently presented.

It is indeed the edges and angles that will generate the specificity of low poly art. However, it is more than interesting to juggle the various forms for a richer composition, more visually interesting.

2. Adjust the edges number

In the straight line of the first advice, you will do more than vary the forms, you will also play on their presentation.

Thus, if you stage triangles, they will not all have the same size or the same angles. This allows you to create relief and life to a design that otherwise would be flat.

But as low poly art also has a 3D effect very quickly, you will also think in relief. And try to adjust the number of faces, and edges, that you will add to your drawing.

Remember that we were talking about circles in the geometric shapes used? The latter can be built from a large number of more or less rectangular shapes associated with each other. The amount of these shapes will add as many edges ... but also as many facets to your design.

In some situations, a lot of facets will be very interesting to work with (especially for the foregrounds), but this is not always the case. Dose this type of finishes carefully.


In general, it is advisable not to exceed 5 to 6 faces per polygon.